Tsumi no Nami!
The first game that I worked on, based on a brief and used for A-Level Grades!
The Brief Simplified:
- Design a game that would appeal to 10-16 Year Olds.
- Showcase your ability to develop a portion of your design.
- Showcase your ability to design levels, story, and game mechanics (Mostly Documents).
Tools and languages used:
- Unity, C#
- Google Suite
- Photoshop for art and animations
Gameplay video can be seen here: https://www.youtube.com/watch?v=DX7ZP9BIw_k
Summary
- I Designed a game based on a given brief.
- I Created core assets like the player, enemies, bosses, and icons. (Environmental assets such as trees, bushes, audio and tilemaps were from a creative commons license)
- I successfully implemented the assets and mechanics to create a small functional game.
Mistakes
As this was my first ever non-tutorial project I had bugs and unoptimized performance. I now realize that I could have made the following improvements:
- Optimizing code by ensuring to not use expensive functions like FindAllObjectsWithTag.
- More extensive testing to avoid bugs like music being played twice.
- Using version control software to limit risk of lost files.
- A larger focus on art, camera work and user experience.